Karador is widely considered to be a combo deck that uses its graveyard for card advantage, Ive not seen him run any other way, unfortunately, but if you like his colors you could look at Teneb the Harvester decks for inspiration. Sidisi, while she is built typically as a combo deck, can make for a convincing zombie tribal deck that would appreciate dredge and jarad as includes. I would like the deck to be consistent in reaching a win condition but it doesn't have to be that fast.All three appreciate dredge synergistically, being graveyard commanders. We all play to win, but most of our decks are supposed to be pretty severely weakened compared to the average EDH deck ( we like it better this way ). Some context for the deck is that I am in a non-competitive play group. What I have now is a result of trying my best to substitute creatures in for any noncreatures, and the noncreatures I do have are supposed to do something even when in the graveyard. I am open to any suggestions regarding additions to the deck or cards to cut. creatures that have power and toughness equal to the number of creatures cards in the graveyard and cards like wurm harvest and spider spawning. It also seems like I might have to many win conditions, i.e. It is really difficult to find the balance of how much you need in regards to things like card draw and ramp. The basic idea is to have as many creature cards as possible that provide the utility you need in an EDH deck, so that the deck maximizes value of dredging without losing utility. So after much time spent building I am still having trouble getting to the final 99, which is why there is about 106 cards in the deck.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |